Nihilant from Half-Life 1
https://huggingface.co/Codename0/Nihilant_32khz/resolve/main/Nihilant_32khz_e24.zip
Audition Across 18 Pitch References
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Acoustic traits measured directly from the generated output sample. Switch pitches in the Sample Deck to see how timbre shifts.
Architecture: RVC v2 · Pitch Extractor: RMVPE · Source Host: Hugging Face
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About Nihilant from Half-Life 1 [ 32khz - freq restored. ] ( RVCv2, e24, RMVPE )
Here's the Nihilant from og Half life. Model requested by; <@709215014401212447> Here you go - https://huggingface.co/Codename0/Nihilant_32khz/resolve/main/Nihilant_32khz_e24.zip | General Information | - Dataset - **Dataset source:** Game's files ( ripped ), not sourced from yt. **Source Sample rate:** ~ 5khz **Dataset length:** 1.5 min **Dataset processing (iZotope RX 10):** de-noising, de-phasing, restoration to approx. 32khz ( mainly some sibilants and clarity recovered. ) - Model - **Epochs:** 24 **Model's performance and vocal range: **Just what you'd expect from a model trained on insufficient and old game's data lo-fi data. It works just fine but it's not anything crazy. **I do take requests;** if I like the idea or the model doesn't require any advanced sourcing or cleaning, Imma do it for free. **As long it's nothing serious.** For HQ and professionally made models that require data sourcing and/or advanced dataset ( iZotope RX 10 + AAudition ) processing + evaluation, **you can commission me.** For pricing, info and guidelines, **visit: https://cdnm0-rvc-comms.carrd.co** **or contact me via dm.**